Book Review: Five Million Watts

“Five Million Watts” by Fenton WoodThis is the second short novel/novella (123 pages) in the author’s Yankee Republic series. I described the first, Pirates of the Electromagnetic Waves, as “utterly charming”, and this sequel turns it all the way up to “enchanting”. As with the first book, you’re reading along thinking this is a somewhat nerdy young adult story, then something happens or is mentioned in passing and suddenly, “Whoa—I didn’t see that coming!”, and you realise the Yankee Republic is a strange and enchanted place, and that, as in the work of Philip K. Dick, there is a lot more going on than you suspected, and much more to be discovered in future adventures.

This tale begins several years after the events of the first book. Philo Hergenschmidt (the only character from Pirates to appear here) has grown up, graduated from Virginia Tech, and after a series of jobs keeping antiquated equipment at rural radio stations on the air, arrives in the Republic’s storied metropolis of Iburakon to seek opportunity, adventure, and who knows what else. (If you’re curious where the name of the city came from, here’s a hint, but be aware it may be a minor spoiler.) Things get weird from the very start when he stops at an information kiosk and encounters a disembodied mechanical head who says it has a message for him. The message is just an address, and when he goes there he meets a very curious character who goes by a variety of names ranging from Viridios to Mr Green, surrounded by a collection of keyboard instruments including electronic synthesisers with strange designs.

Viridios suggests Philo aim for the very top and seek employment at legendary AM station 2XG, a broadcasting pioneer that went on the air in 1921, before broadcasting was regulated, and which in 1936 increased its power to five million watts. When other stations’ maximum power was restricted to 50,000 watts, 2XG was grandfathered and allowed to continue to operate at 100 times more, enough to cover the continent far beyond the borders of the Yankee Republic into the mysterious lands of the West.

Not only does 2XG broadcast with enormous power, it was also permitted to retain its original 15 kHz bandwidth, allowing high-fidelity broadcasting and even, since the 1950s, stereo (for compatible receivers). However, in order to retain its rights to the frequency and power, the station was required to stay on the air continuously, with any outage longer than 24 hours forfeiting its rights to hungry competitors.

The engineers who maintained this unique equipment were a breed apart, the pinnacle of broadcast engineering. Philo manages to secure a job as a junior technician, which means he’ll never get near the high power RF gear or antenna (all of which are one-off custom), but sets to work on routine maintenance of studio gear and patching up ancient tube gear when it breaks down. Meanwhile, he continues to visit Viridios and imbibe his tales of 2XG and the legendary Zaros the Electromage who designed its transmitter, the operation of which nobody completely understands today.

As he hears tales of the Old Religion, the gods of the spring and grain, and the time of the last ice age, Philo concludes Viridios is either the most magnificent liar he has ever encountered or—something else again.

Climate change is inexorably closing in on Iburakon. Each year is colder than the last, the growing season is shrinking, and it seems inevitable that before long the glaciers will resume their march from the north. Viridios is convinced that the only hope lies in music, performing a work rooted in that (very) Old Time Religion which caused a riot in its only public performance decades before, broadcast with the power of 2XG and performed with breakthrough electronic music instruments of his own devising.

Viridios is very odd, but also persuasive, and he has a history with 2XG. The concert is scheduled, and Philo sets to work restoring long-forgotten equipment from the station’s basement and building new instruments to Viridios’ specifications. It is a race against time, as the worst winter storm in memory threatens 2XG and forces Philo to confront one of his deepest fears.

Working on a project on the side, Philo discovers what may be the salvation of 2XG, but also as he looks deeper, possibly the door to a new universe. Once again, we have a satisfying, heroic, and imaginative story, suitable for readers of all ages, that leaves you hungry for more.

At present, only a Kindle edition is available. The book is not available under the Kindle Unlimited free rental programme, but is inexpensive to buy. Those eagerly awaiting the next opportunity to visit the Yankee Republic will look forward to the publication of volume 3, The Tower of the Bear, in October, 2019.

Wood, Fenton. Five Million Watts. Seattle: Amazon Digital Services, 2019. ASIN B07R6X973N.

7+

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Book Review: Pirates of the Electromagnetic Waves

“Pirates of the Electromagnetic Waves” by Fenton WoodThis is an utterly charming short novel (or novella: it is just 123 pages) which, on the surface, reads like a young adult adventure from the golden age, along the lines of the original Tom Swift or Hardy Boys series. But as you get deeper into the story, you discover clues there is much more going on than you first suspected, and that this may be the beginning of a wonderful exploration of an alternative reality which is a delight to visit and you may wish were your home.

Philo Hergenschmidt, Randall Quinn, and their young friends live in Porterville, deep in the mountain country of the Yankee Republic. The mountains that surround it stopped the glaciers when they came down from the North a hundred thousand years ago, and provided a refuge for the peace-loving, self-sufficient, resourceful, and ornery people who fled the wars. Many years later, they retain those properties, and most young people are members of the Survival Scouts, whose eight hundred page Handbook contains every thing a mountain man needs to know to survive and prosper under any circumstances.

Porterville is just five hundred miles from the capital of Iburakon, but might as well be on a different planet. Although the Yankee Republic’s technology is in many ways comparable to our own, the mountains shield Porterville from television and FM radio broadcasts and, although many families own cars with radios installed by default, the only thing they can pick up is a few scratchy AM stations from far away when the skywave opens up at night. Every summer, Randall spends two weeks with his grandparents in Iburakon and comes back with tales of wonders which enthrall his friends like an explorer of yore returned from Shangri-La. (Randall is celebrated as a raconteur—and some of his tales may be true.) This year he told of the marvel of television and a science fiction series called Xenotopia, and for weeks the boys re-enacted battles from his descriptions. Broadcasting: that got Philo thinking….

One day Philo calls up Randall and asks him to dig out an old radio he recalled him having and tune it to the usually dead FM band. Randall does, and is astonished to hear Philo broadcasting on “Station X” with amusing patter. It turns out he found a book in the attic, 101 Radio Projects for Boys, written by a creative and somewhat subversive author, and following the directions, put together a half watt FM transmitter from scrounged spare parts. Philo briefs Randall on pirate radio stations: although the penalties for operating without a license appear severe, in fact, unless you willingly interfere with a licensed broadcaster, you just get a warning the first time and a wrist-slap ticket thereafter unless you persist too long.

This gets them both thinking…. With the help of adults willing to encourage youth in their (undisclosed) projects, or just to look the other way (the kids of Porterville live free-range lives, as I did in my childhood, as their elders have not seen fit to import the vibrant diversity into their community which causes present-day youth to live under security lock-down), and a series of adventures, radio station 9X9 goes on the air, announced with great fanfare in handbills posted around the town. Suddenly, there is something to listen to, and people start tuning in. Local talent tries their hands at being a DJ, and favourites emerge. Merchants start to sign up for advertisements. Church services are broadcast for shut-ins. Even though no telephone line runs anywhere near the remote and secret studio, ingenuity and some nineteenth-century technology allow them to stage a hit call-in show. And before long, live talent gets into the act. A big baseball game provides both a huge opportunity and a seemingly insurmountable challenge until the boys invent an art which, in our universe, was once masterfully performed by a young Ronald Reagan.

Along the way, we learn of the Yankee Republic in brief, sometimes jarring, strokes of the pen, as the author masterfully follows the science fiction principle of “show, don’t tell”.

Just imagine if William the Bastard had succeeded in conquering England. We’d probably be speaking some unholy crossbreed of French and English….

The Republic is the only country in the world that recognizes allodial title,….

When Congress declares war, they have to elect one of their own to be a sacrificial victim,….

“There was a man from the state capitol who wanted to give us government funding to build what he called a ‘proper’ school, but he was run out of town, the poor dear.”

Pirates, of course, must always keenly scan the horizon for those who might want to put an end to the fun. And so it is for buccaneers sailing the Hertzian waves. You’ll enjoy every minute getting to the point where you find out how it ends. And then, when you think it’s all over, another door opens into a wider, and weirder, world in which we may expect further adventures. The second volume in the series, Five Million Watts, was published in April, 2019.

At present, only a Kindle edition is available. The book is not available under the Kindle Unlimited free rental programme, but is very inexpensive.
Wood, Fenton. Pirates of the Electromagnetic Waves. Seattle: Amazon Digital Services, 2018. ASIN B07H2RJK8J.
13+

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